ED GAMES EXPO 2019 Learning Games Awards
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The 2019 Learning Games Awards
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An initiative of the Federal Games Guild

VOTING IS NOW OPEN
The 2019 ED Games Expo will occur on January 8, 2019 at the Kennedy Center in Washington, DC, from 4PM to 8PM. The Expo an annual free event open to the public where attendees can demo more than 100 new learning games and technologies while meeting the developers. Most of the games and tech at the Expo were developed across more than 25 government programs.  Follow the ED Games Expo on Twitter: #EdGamesExpo.
 
This year the ED Games Expo is recognizing the creativity embedded in the game development process through a first-ever Learning Game Awards for outstanding graphic art, music, and video production. This new award competition is for learning game developers at the Expo who have been funded by federal government program offices or federal government programs that have developed learning games in-house. 

The competition is divided into three categories:
Best Original Learning Game Artwork
Best Original Learning Game Musical Score
Best Original Learning Game Video Demo


See all of the entries below.

Entries for Best Original Learning Game Artwork 

Cards Against Calamity
[1st Playable Productions] "Cards Against Calamity." Box art (for board game) and splash screen (for digital) for this game about coastal community resilience.
[7 Generation Games] "AzTech: Meet the Maya." Mayan Sunset.
[Electric Funstuff] "Mission US: For Crown or Colony?" Solomon Fortune on Griffin's Wharf, Boston, 1770.
[Filament Games] "RoboCo - Artwork." Compilation of some of our developer's favorite robot creations - all built in RoboCo.
[Navatek, Ltd] "FLEET Drydock Design." Students design their ships in the drydock interface, and this intro sequence provides the overview of the environment.
[GamesThatWork] "Tee Zero (Hole 3)." Algebra is taught in a series of Mini-Golf puzzles.
[Kiko Labs] "Reasoning Game." Design for early learning game.
[Killer Snails] "BioDive/Digital Science Journal." Students record observations, make and revise models, and develop, test and confirm hypotheses.
[MidSchoolMath] "EMPIRES." Title screen. The First Socially Networked Story-Based Math Game.
[NYU CREATE] "Gwakkamole (Smart Suite)." A game for executive functions development (inhibition) for players 12+.
[Public Broadcasting Services (PBS)] "PBS KIDS: The Cat in the Hat Builds That." This app introduces preschoolers to science inquiry and engineering.
[Schell Games] "HoloLab Champions."
[Smithsonian Institution] "Taml's Tower: Let's Think About Engineering." A K-2 engineering design game that teaches students how the shape of an object helps it function as needed to solve a given problem.
[Second Avenue Software Inc] "Martha Madison's Marvelous Machines." Collaborative educational game aimed at middle-school physical science students to improve outcomes and increase interest in STEM.
[Teachley] "Fractions Boost." An exciting 3D racing game that helps 3rd-5th grade students gain conceptual understanding of fractions and represent them on a number line.
[TheBeamer LLC] "Mission KT." Game characters.
[MindTrust Labs] "Turtle's Garden." Artwork for an item where a student must pick which of the objects cannot grow.
[University of Oregon] "Cupcake Count". Jester Joe stops in to help Night Owl count pastries at her bakery.
[Florida Center for Interactive Media at Florida State University] "Monster, P.I." Feature poster of Monster, P.I. word detective game.
[USC Game Innovation Lab] "Walden, a game." Screenshot from Walden: summer sunset at the pond.
[3C Institute] "Zoo U." A social emotional skills training game for elementary students with built-in assessment.
[Andamio Games] "CellEnergy: Photosynthesis Labs." High school level app teaching photosynthesis and cell respiration, as well as NGSS science practices in a virtual lab.
[FableVision Studios] "Cyberchase Fractions Quest." A math game based on the storyline of PBS children's television series where students in grades 3 and 4 apply learning fractions.
[TERC] "Zoombinis - Pizza Pass." A logical puzzle game - in this challenge figure out the toppings each troll wants!
[Harvard Graduate School of Education] "EcoXPT." Learning about Ecosystems Science and Complex causality through Experimentation in a Virtual World.
[Strange Loop Games] "Eco." Concept of Eco world.
[Spry Fox LLC] "Alphabear 2." English-learning word puzzle game.
[Sirius Thinking, Ltd.] "Tutoring with the Lightning Squad."
[FSU] "Physics Playground." This is a poster showing various aspects of the game Physics Playground (a 2D game aiming at improving qualitative physics understanding of 7th through 9th grade students).
[Indiana University] "Engaging Congress."

Entries for Best Original Musical Score 

USC Game Innovation Lab

University of Oregon

TheBeamer LLC

Teachley

NYU CREATE

7 Generation Games

Strange Loop Games

Molecular Jig Games

Filament Games

Spry Fox LLC

FSU

GamesThatWork

MidSchoolMath

TERC


Entries for Best Original Video Demo

7 Generation Games

NYU CREATE

Parametric Studios Inc

Efficacity

TheBeamer LLC

Roy Rosenzweig Center for History and New Media

Cognitive ToyBox

Killer Snails

University of Memphis

Graspable Inc

University of Oregon

Florida Center for Interactive Media at Florida State University

Filament Games

MidSchoolMath

3C Institute

Second Avenue Software Inc

Indiana University

Navatek, Ltd.

Molecular Jig

USC Games

Simbulus Inc

Department of Educational Psychology at Florida State University


Cast a VOTE for each of the 3 categories using this online survey: 

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​Notes about the Learning Game Awards: Developers who are presenting learning games at the ED Games Expo were invited to submit if their games were developed with the support of a Federal program or were developed in-house by a Federal program. The winner will be announced at the ED Games Expo. There is no monetary award for winning. All votes are anonymous, only one vote per device is allowed. The award competition is an initiative out of the Federal Games Guild (FGG), an informal community of practice of federal entities, to promote the ecosystem of game-based learning.
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